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Stage 3 of 7 · The room1 of 10 in this stage8 min read

Measuring and aligning sound

Sound takes time to travel and loses level on the way. Nearly every decision a system engineer makes follows from those two sentences.

The physics underneath

The inverse square law, and why it is 6 dB

A source radiates into an expanding sphere. Double the distance and the same energy is spread over four times the area, so intensity drops to a quarter. A quarter of the power is −6 dB, and that is the whole rule: every doubling of distance costs 6 dB.

This is why a spec sheet figure is meaningless without its measurement distance. "This box does 100 dB" is not a claim until someone says at what distance — 100 dB at 1 m is 70 dB by 30 m.

rule
Free field only. Indoors, reflections refill part of the loss — so 6 dB per doubling is the worst case for coverage and the safe case for neighbour noise, not what a meter will read in a real room.

Because sound is slow

How to time-align a delay speaker

Sound travels about 343 m/s at 20 °C. A delay tower 40 m downstage of the main hangs is therefore hearing the mains about 117 ms after they fire — and if the tower plays at the same instant, the audience under it hears the tower first and the mains as an echo.

The fix is to delay the nearer speaker by the difference in travel time, so both arrive together. Measure the physical distance between the two sources, divide by the speed of sound, and that is your delay time.

Temperature matters more than people expect: the speed of sound rises roughly 0.6 m/s per °C. An alignment set in a cold empty room at 10 am can be measurably out by the time a full, warm house is in.

rule
Delay time = distance ÷ speed of sound. Everything else — temperature, alignment position, whether you add a few ms for the precedence effect — is a refinement on that one division.

The measurement itself

How a transfer function is actually taken

Dual-channel FFT measurement — Smaart, Open Sound Meter or REW — compares two signals: a reference taken from the signal you are sending, and a measurement taken from a microphone in the room. The software divides one by the other, and what is left is what the system and the room did to the signal — magnitude, phase, and impulse response.

The third trace is the one to trust first. Coherence says how much of what the microphone heard is actually related to the reference. Where coherence is low — because of noise, reflections, or too little energy at that frequency — the magnitude trace above it is not evidence and should not be equalised against.

The room is the biggest processor in the system

Reverberation time, and what each use wants

Every venue has a decay time, and it is doing more to the sound than any device in the rack. RT60 is how long a sound takes to fall by 60 dB after it stops, and it is set by two things only: the volume of the room, and how much absorption is in it.

Sabine put it as RT60 = 0.161 × V / A — volume in cubic metres, absorption in square metres of equivalent open window. So a big room is a long room, and adding absorption is the only lever. An audience is absorption, which is why an empty venue sounds nothing like a full one and why a soundcheck flatters everything.

What is good depends entirely on what the room is for, and the requirements genuinely conflict. Speech needs the room to get out of the way. Orchestral music needs the room to be part of the instrument. A room asked to do both will do neither well unless something in it can change.

rule
Reverberation is the room's own transfer function, applied to everything, and it is the largest single processor in the signal chain. Measure it before you argue about anything else.

Which box, and why

Point source against line array

A point source radiates into a sphere: energy spreads in every direction and you get the full 6 dB per doubling. A line array, while it is long compared with the wavelength it is reproducing, radiates more like a cylinder — the energy spreads sideways but much less vertically, so the loss is closer to 3 dB per doubling in that region.

Prediction software — Soundvision, EASE Focus, ArrayCalc — models this before anything is hung. That is the entire reason arrays exist for long throws: the front row and the back of an arena can be brought within a survivable level range. It is also why arrays are wrong for short rooms — the cylindrical behaviour needs distance to develop, and a short array in a small venue is just an awkward point source.

The behaviour is frequency-dependent, too. An array that is long compared with a 200 Hz wavelength may be short compared with a 40 Hz one, which is why array low end behaves differently from array high end.

rule
An array buys you even coverage over distance, not more level. In a room too short for the near field to develop, it buys you nothing.
Do it with real numbers.

Speaker delay with temperature correction, latency budget, speaker impedance and noise exposure dose are all on the field tools page and work offline. Measurement software is indexed under software.

Check yourself

2 questions on the mechanism rather than the trivia. Nothing is scored and you can answer again — the explanation under a wrong answer is the point of it.

  1. 1A hall measures RT60 of 2.2 seconds. What is it well suited to?

  2. 2A full audience arrives and the room sounds noticeably drier than in rehearsal. Why?

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You can now answer
  • How do I measure a system?
  • How do I time a delay tower?
  • Point source or array?
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Where to go next

These pages are a chain rather than a library — the next one along usually answers the question this one raised.

Everything on this page, in the index

Each of these has its own entry with sources, ports, gotchas and an open gap where a field is missing.