Free forever·no account, no tracking, no third-party requests ·open data, free API
showstack / software / unreal-engine

Unreal Engine

Real-time 3D engine that became core infrastructure for virtual production and increasingly for live event content, driving LED volumes with camera-tracked in-camera VFX.

Content creationEpic GamesproprietaryFree tier, paid upgradeWindowsmacOSLinuxReported

Protocols it speaks

ProtocolDirectionNotes
osc bidirectional OSC in and out via plugins.
art-net bidirectional DMX in and out through the built-in DMX plugin.
sacn bidirectional sACN through the DMX plugin.
ndi bidirectional NDI via plugin.
ltc in Timecode via plugin and hardware.
psn in PosiStageNet via plugin.
freed in FreeD camera tracking input via Live Link, the usual path in an LED volume.

What to watch for

A virtual production volume is a synchronised system: engine frame rate, genlock, camera shutter and LED processor all have to agree, and any one of them being wrong looks like a content fault.
nDisplay clusters need identical machines and configuration. A mismatched node is not a degraded node, it is a visibly wrong one.
Project size and build times make last-minute changes expensive. Treat content freeze the way a broadcast production would.

Typical use

Sources

Something wrong, or missing?

Every entry here is maintained by people who run shows.

Edit this entry on GitHub — one file, editable in your browser, and your handle goes on it permanently.

Work at Epic Games? Confirm or correct this entry — it is free, it stays free, and nothing about it is for sale.