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showstack / protocols / psn

PosiStageNet

Also called PSN, PosiStage, PosiStageNet.

An open multicast UDP protocol for streaming live 3D position, orientation, speed and acceleration of tracked objects on stage. It is how a tracking system tells lighting consoles, media servers and audio renderers where a performer or a piece of scenery actually is, right now.

Tracking and positionOpenVYV CorporationVerified

Stewarded by VYV Corporation, developed with MA Lighting Technology GmbH.

Control Small, urgent, must arrive

Small messages that either repeat constantly or fire once. Bandwidth is almost never the problem.

What kills it. Latency and loss on the messages that fire once. A repeating level survives a dropped packet; a GO does not.

Ports

udp/56565 PSN_INFO and PSN_DATA packets
Default in the specification. Both address and port are configurable at the tracking server.

Multicast

What goes wrong

There are two packet types. PSN_INFO carries system and tracker names at a slow rate, PSN_DATA carries the positions. A parser that only reads DATA gets numbers with no idea which tracker they belong to.
Default rate is 60 Hz and it can be pushed to 250 Hz. Every increase multiplies packet load on a network that is often shared with lighting multicast, so raise it deliberately, not by default.
Positions are metres in the tracking system's own coordinate frame. PSN carries no origin, axis convention or handedness, so the venue origin and which way is up have to be agreed and written down before anyone patches.
The protocol is public domain and royalty-free, but the name is not. You can implement it freely; you cannot ship something called PosiStageNet without talking to VYV.
Trackers can drop out and reappear. Consumers that hold the last known position will happily keep pointing a light at a spot the performer left thirty seconds ago, so check what your receiver does on timeout.

What speaks PosiStageNet (24)

24 products — 14 hardware, 10 softwareshow all
ProductDirectionNotes
Chataigne
Ben Kuper
in
Depence
Syncronorm GmbH
in PosiStageNet listed as a supported tracked-object input on the same page.
disguise Designer
disguise
in Listed among Designer's position drivers.
grandMA3 onPC
MA Lighting
in
Hippotizer
Green Hippo (an ACT Entertainment brand)
in PosiStageNet controller receives position, velocity and acceleration for multiple tracked objects, with axis interpolation smoothing. Docs say new projects should use the Automation Reader.
L-ISA Controller
L-Acoustics
in Performer position from tracking systems.
Smode
Smode Tech
in PosiStageNet input for tracked objects.
Stage Precision
Stage Precision
bidirectional PosiStageNet in and out.
Unreal Engine
Epic Games
in PosiStageNet via plugin.
WATCHOUT
Dataton
in
Christie Pandoras Box
Christie
in PosiStageNet tracking input.
d&b audiotechnik DS100 Signal Engine
d&b audiotechnik
in PosiStageNet positions, usually via a bridge.
disguise gx 3
disguise
in
disguise vx 4
disguise
in PosiStageNet tracking input for automation-following content.
Follow-Me 3D
Follow-Me
bidirectional Position exchange.
grandMA2 full-size
MA Lighting
in PosiStageNet input for tracking-driven follow.
grandMA3 full-size
MA Lighting
in
MA Lighting grandMA3 light
MA Lighting
in Position data for tracking-driven fixtures.
Kinesys Elevation 1+
Kinesys
out PosiStageNet output of axis positions to lighting and media systems.
Modulo Kinetic
Modulo Pi
in PosiStageNet for tracked objects and moving scenery.
AV Stumpfl PIXERA one
AV Stumpfl
in PosiStageNet input for tracked objects.
TAIT Navigator
TAIT
out PosiStageNet output of axis and object positions.
TTA StageTracker II
TTA — Track The Artist
out Position output.
zactrack PRO
zactrack
out PosiStageNet output of tracked positions.

Open source implementations

Typical use

Sources

Something wrong, or missing?

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