showstack / software / smode
Smode
Real-time 3D compositing and media server software combining generative content creation and playback in one environment, used for concert visuals, projection mapping and LED stage design.
Protocols it speaks
| Protocol | Direction | Notes |
|---|---|---|
| art-net | bidirectional | Art-Net in for console control and out for fixture control. |
| sacn | bidirectional | sACN in for console control. |
| osc | bidirectional | OSC in and out. |
| ndi | bidirectional | NDI send and receive. |
| ltc | in | LTC for timeline sync. |
| midi | bidirectional | MIDI control. |
| psn | in | PosiStageNet input for tracked objects. |
| smpte-st-2110 | bidirectional | ST 2110 on suitably equipped systems. |
What to watch for
Smode is both the design tool and the playback engine, which is efficient and means a design change on site is a live edit to the thing that is playing the show.
Real-time generative content is GPU-bound in ways that pre-rendered playback is not. The machine that ran the design at 60 fps in the studio may not with the full show loaded.
Typical use
- Generative concert visuals
- Projection mapping with live content
- LED screen content driven from a lighting console
Sources
- Smode — Smode Tech primary
Understand the mechanism
Something wrong, or missing?
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