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showstack / hardware / modulo-kinetic

Modulo Kinetic

French media server platform built around a real-time 3D engine, used for projection mapping, LED and immersive installs. Splits into a Designer workstation for authoring and V-Node playback machines driven from it.

Media serversModulo PiReported

Protocols it speaks

ProtocolDirectionNotes
art-net bidirectional Art-Net in for console control, out for fixture and pixel control.
sacn bidirectional sACN in for console control.
osc bidirectional OSC in and out for show control.
ndi bidirectional NDI input and output.
ltc in LTC for timeline sync.
psn in PosiStageNet for tracked objects and moving scenery.
rttrpm in RTTrPM tracking input.
smpte-st-2110 bidirectional ST 2110 on suitably equipped nodes.

What to watch for

Designer and V-Node are separate machines with separate roles. The show is authored on Designer and played by the nodes, so a rider asking for "a Kinetic" needs to say how many of each.
The 3D scene is the master. Warping and blending live in the scene rather than in per-output correction, which is powerful and means the on-site alignment workflow is not the same as a warp-per-projector server.

Sources

Something wrong, or missing?

Known gaps on this entry: physical_ports, released. If you can source one of them, that is a ten minute pull request.

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