SoundGrid
Waves' networked audio and processing protocol, carrying audio between interfaces, consoles and a dedicated DSP server over standard gigabit Ethernet at low latency.
Continuous streams that are large enough to be sized properly, and that must arrive in order and on time.
What kills it. Anything that starves the link — usually a management transfer nobody scheduled — and jitter that outruns the receive buffer.
What it carries
- Sample rates
- 44.1 kHz, 48 kHz, 96 kHz
Audio: Channel capacity halves as the rate doubles: an interface rated 128 channels at 48 kHz carries 64 at 96 kHz. Bandwidth is also counted per receiving device, so 64 channels sent to four destinations spends 256 channels of it. Bit depth is a property of the interface rather than the transport, and several console cards are held to their host console's rates, so check both ends.
What goes wrong
What speaks SoundGrid (2)
| Product | Direction | Notes |
|---|---|---|
| Allen & Heath Avantis Allen & Heath |
bidirectional | Via option card. |
| DirectOut PRODIGY.MP DirectOut |
bidirectional | Via module. |
Typical use
- Running plug-in racks on a live console
- Multitrack recording and virtual soundcheck
- Offloading processing from a mixing surface
Sources
- Waves Live — common questions answered — Waves Audio primary
- Waves SoundGrid — Waves Audio primary
Known gaps on this entry: default_ports, first_published, implementations. If you can source one of them, that is a ten minute pull request.
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